They are somewhat less effective in attacking larger targets due to lack of penetration(ex. What have we done to deserve this, Wargaming?Press J to jump to the feed. With guns. Captain Skill Calculator - World of Warships *Updated for Patch 0.6.0.0. You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. Next Level. I am attaching my Lex captain skills. Skill Points Spent. Hope it helps you. With guns. Never submarines, they said. ShipComrade. On the Endurance Tree (left side for three points)Doesnt seem that good. Player Leaderboard. Ship Stats & Guides. Players can also choose to equip the Dragon Signal (Having a high leveled Captain while playing Carrier can give you an edge over other Captains. The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. I plan on using these upgrades (open to changes though):You absolutely need Dogfighting Expert, the 10% ammo increase is very beneficial compared to anything else available.For the remaining 4 points I would suggest ERG and HA, ERG to rid those pesky catapult fighters and HA to put out fires quickly in case of an emergencyI would also take damage control mod over steering gears mod. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. Anything that reduces fire duration is a big plus on CVs. Lexington Published by toptier on 6 May 2019. They are effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. Torpedo Armament Expertise. Jump to: To log in, select the region where your account is registeredNo boost to continuous damage in a reinforced sector.The enemy is alerted that a bearing has been taken. 67% Upvoted. Captain builds can be tested & sent to other warship players.
Then take TB or DB health depending on what you focus on... generally TB for IJN and DB for USN.I considered doing just that, but am not going to until I am competitive at t8 CV (I have a number of t10s already).New comments cannot be posted and votes cannot be castA game about huge boats. The ship had good armor and advanced torpedo protection. But it can be pretty helpful when you get sniped or attacked by DD´s.Evasive Maneuver. Top 15 Builds - All Ships. Never submarines, they said. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Emergency Takeoff is very situational.
Torpedo Armament Expertise. You do not steer nearly as much as any other ships in the game, and most turns are done far away from actionAgreed with dogfighting. Captain Level. This hull module was omitted in favor of the 1942 configuration, which replaced the 203 mm gun turrets with 127 mm dual-purpose gun turrets.
Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). Concealment Expert. Side by side comparisons: two fleet carriers from the outbreak of the war, USS This is not longer the case, These signals are to buff the ship performance while gaining a fair bonus of XP. How To Use Captain Calc.
Air Supremacy. Players are encouraged to use map awareness and proper positioning to keep yourself as close to battle as possible. She was converted from an unfinished battlecruiser. I am currently in a Lexington (balance flight control), and have three points to spend, and I also want suggestions for the other 2 in the future. But since US CV´s have fewer planes it could be helfpul. Lexington and Saratoga alongside the smaller Langley at Puget Sound Navy Yard in 1929. This captain will end up in a Midway with a balance flight control. Lexington, Essex and Midway are very fat visible targets, so concealment is a good idea. save hide report. Hitting larger targets would be easier and more effective. He goes very in dept in builds not only for each line, but optimal ones for each individual carrier.You could grab Basics of Survivability. I am totally confused on how I should spec my captains and modules for Shokaku and Lexington. Torpedo Acceleration. Captain skills and modules for Shokaku and Lexington?
However, they deals more damage when all of them hit. But still,i wouldnt grab it.Basic Firing Training can be useful aswell. This World of Warships captain skill guide will go over each captain skill currently available and whether or not it is worth it to select for your captain. Skill Points Left. They're not recommended to be used against dds because they are not accurate (unless the target is low hp).
Tier 8 British aircraft carrier Implacable builds, captain skills and modules. Gunboats. The ship had good armor and advanced torpedo protection. Interestingly - perhaps in a nod to her battlecruiser origins - Lexington has a greater amount of armor than would be expected from a carrier, even retaining almost a proper armor belt on the port side (opposite the island). By using our Services or clicking I agree, you agree to our use of cookies. In the past, all carriers could only mount at most four signals at a time.
Torpedo Acceleration. I do not play Lex anymore but is a wonderful ship. American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). Lexington. When commissioned, Lexington was one of the largest aircraft carriers in existence.
Glorious, Lexington, Saratoga, Souryuu, Yorktown: Flintlock Burst: Every 30s (20s): fires a special barrage that ignores shields and heals this ship for 15.0% of the DMG dealt (barrage DMG is based on the skill's level). Lexington (CV-2) was originally a Lexington-class battle cruiser but was reconstructed into an aircraft carrier. Gunboats. As a CV your steering is only used for 2 things, maneuvering around the outside, and noping the hell out. AFT more generally useful I think then ERG or HA.If he really wants steering gears, he can compensate with Basics of Survivability.