Ist der blaue Balken unterhalb des Kapitäns-Portraits voll, erhaltet ihr einen weiteren Punkt. This used to be true. Then I remade the captain skill matrix in its familiar format. Recommended Posts. The latter is probably better, but it depends on your playstyle. Feel free to opt in or out.

German 19-points Battleship Captain Skills? Skill Points Spent .

"slight difference".

People say IFHE is useless for KM BB's. 162 [WHIT] bob_ninja.

What you really should never take is IFHE and BFT. In long range gun battles, you fall into a rhythm of shooting and turning to angle.

It just feels odd to use a skill that RELIES on you being less seaworthy to function and doesn't seem that good when it does.

This used to be true. Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. More AA is good as well. People say IFHE is useless for KM BB's. The one that I use wouldn’t need any retrain for OP, because it continues what he has. Plus as a cruiser which specialises in ambushing broadsiding cruisers, you would want to pick up CE, so that's 4 points to take into consideration. So I skipped and directly bought Sinop (BB T7) with fxp and I have USSR Commander with 9 skills in reserve. Gref Speh, once you get IFHE, is a rather terrifying ship for T-6 ships to face. [TF44] When selecting skills for the captain of a cruiser it is best to focus on two aspects - firepower and agility. ∞ Not that I don't recommend a secondary build, just not worth the risk. ie my "normal" commander could stay as Graf Spee and maybe other German Premium cruisers and Herr Jutland can carry on with his manual secondary duties on Scharn, Triptz and Bismarck. concealment experts are nice in Graf Spee, Bismarck/Tirpitz ( GS a cruiser; TIrpitz n Bismarck can have quite good concealment in tier 10 matches), though for GK I think CE is kinda... not that useful. I'm finding an aggressively (but not stupidly) played Graf Spee can be tanky and fun - and yes as T6 Manual Sec is less effective and she is only a cruiser but she has good secondaries for a cruiser... and is fun. For anything else p That's how Russian's roll mate. or u transfer the captain to the next upgraded ship and go along the way with the skills?If you want to use the captain on Bismarck, I suggest the following order:Tier 4: Advanced Firing Training + Manual Firing Control for Secondary Armament (in that order). ∞ You can choose to forego IFHE, but don't expect 105s to be anything more than firestarters.

The site may not work properly if you don't If you do not update your browser, we suggest you visit Press J to jump to the feed. Im sorry if im abit noob with calibers of guns and such, but why would the caliber make a difference? So apologies if I screw this up. Not a BB driver, don't have a high tier captain, got the Bayern through the Santa Convoys. But i cant decide what would be best :/ Player Leaderboard. You need to play a total of 50 battles to post in this section. By Yasha, August 26, 2018 in General Game Discussion. Top … I have other more efficient T10 BBs if I want to be playing optimally Leaderboards, ships statistics and configurations, ranked and team battles and much much more Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. The rest is not really that important, but Jack of All Trades and High Alert should be considered.EDIT: Advanced Firing Training/Manual AA can be viable for boosting (both the secondaries and) the AA, so I guess that  is also an option.Personally I prefer to use Adrenaline Rush than Expert Marksman, I find the extra DPM as I get damaged to be more beneficial than faster traversing turrets. Feel free to opt in or out. With guns. First things first, here are a few suggestions: Go easy on level 4 skills.

You can always make a rough calculation by using Commander Skill Builder available on the World of Warships official web-site.