I can’t really think of many battles where shorter fire/flooding duration would have made any difference.I get what you’re saying. And giving up the -10% concealment means you have less safe gap for stealth torping.if you get blind torped in a minotaur you shouldnt be using the minotaur +Sir Raint, Knight of Silverwing but if you move inside your smoke while using hydroacoustic search, it will be hard for enemies to kill you inside the smokeI know but there are a lot of minotaur or even other cruiser players forget what hydro is.The Shimakaze module is *terrible*. You give up the reload and whilr 4.8 second reload on 203mm guns is great, 5.5 isn’t exactly a slow reload.Jesus. Cons: In addition to a minor drop in Surveillance Radar duration, keep in mind that the new upgrade takes up the sixth slot, which also contains improvements to fire rate, firing range, and AA guns.

?Since there are a lot of people here that do actually care, which is seldom- so kudos to you zoup, I will rather state my ‘Opinion’, as a Warlead of EU Top Clan, having spoken about it with other Clans like FRAC and WGP2W. It only works for the long-range flanking sniper DD, which is the worst, most selfish Shimakaze playstyle. Großer Kurfürst - Replace main battery mod 3 Trade -8% Range For: less -6% Turrets traverse, +15% Secondary Loading, +3% Main guns loading I don't think trading range on GK would worth it or not, still debatable, but for further targets I'll still be using spotter anyway … The acceleration is invaluable hiding around islands, popping out to shoot, dodging incoming fire, etc.

you’re giving up concealment for a nothing. You either get blind-torped or nuked by the experienced BB with Spot Plane players. Add a system to put points of some sort towards… @MrConway@Crysantos When it was announced that legendary modules where moved to the Research Bureau, you also said that you would remember those without acces to the Research Bureau. And as far as the Des Moines is concerned, I’d rather have an increased turret rotation, even if it means a somewhat longer reload – but that’s where hard numbers would come in handy, just to make sure HOW MUCH of a longer reload you’d be getting.

Turret rotation time is the single most annoying thing about that ship to me.Sorry Zoup you lost me at Montana. But that rudder shift enhancement is a nice touch to help counter that conceal.I don’t think the module is that good (the Hindenburg is pretty much my goto t10 ship). -12% Main Battery Loading time (even more dakka) (Positive)+16% Main Battery Range (dakka from further away) (Positive)-15% Torpedo Reload time (Increased Torpedo DPM) (Positive)+11% Main Battery Dispersion (Gunners now drinking sake, be warned) (Negative)-19% Main Battery turret traverse speed (A bit less WD-40 there…) (Negative)-85% Torpedo Tube traverse speed (Definitely no WD-40 here) (Negative)-18% Main Battery reload time (Dakka for the Dakka gods, someone pls do the math on this) (Positive)-11% Main Battery Dispersion (Lazer accurate dakka) (Positive)-80% HE fire chance (What's a fire? Legendary Pirate Prestige System. This is a comprehensive guide on all the World of Warships legendary modules. You build it up for fire and flooding resistance and fires literally last 10 seconds, and floodings last around 20 seconds. It only gives you a 10% reload time reduction over the Torp Mod 3, which is an improvement of only fifteen seconds. There’s no way 1.5 km concealment loss outweighs the ability to reliably torpedobeat as well as going from nose on to all four turrets on target and back to nose on in an instant.